Aircraft, scenery and small surprises

Turn the aircraft around, lower the undercarriage or unfold an ejecting pilot’s parachute. Search by name, or choose a family below. Drag to rotate, Shift-drag to pan and scroll to zoom. The small previews follow your viewing angle.

Assembled scenery & actors
Known uses & classification evidence

Categories can overlap. Native entity, weapon and terrain references are distinguished from identified model families and naming conventions. A retained model may have a known role without being selected in the current missions.

Model parameters and source details

Animation controls come from the model programs. Two-state changes use a switch; reversible mechanisms can play in either direction. Playback starts at four steps per second. Use the Steps/s control to change the speed; in-game timing varies by animation.