Aircraft, scenery and small surprises
Turn the aircraft around, lower the undercarriage or unfold an ejecting pilot’s parachute. Search by name, or choose a family below. Drag to rotate, Shift-drag to pan and scroll to zoom. The small previews follow your viewing angle.
Assembled scenery & actors
No decoded assembly references found.
Known uses & classification evidence
Categories can overlap. Native entity, weapon and terrain references are distinguished from identified model families and naming conventions. A retained model may have a known role without being selected in the current missions.
Carried stores · supplied inspection loadout
Choose models for the ten original attachment slots. Empty is deliberate: the standalone shape has no live actor loadout. These selections inspect geometry; they do not enforce the game's permitted weapon combinations.
Model parameters and source details
Animation controls come from the model programs. Two-state changes use a switch; reversible mechanisms can play in either direction. Playback starts at four steps per second. Use the Steps/s control to change the speed; in-game timing varies by animation.