Behind the exhibits
Supporting research.
These notes cover the file formats, game code and comparisons behind the investigation. They include instruction addresses and capture filenames for readers who want to follow the technical details.
- Original articulated animation channels
- Build, language and library evidence
- Campaign progression, results and saved careers
- Cheats, development keys and public reports
- Moving actors and scenery collision
- Combat article: focused original-code checks
- Original executable command-line options
- Original actor behavior states
- Component damage, hit volumes and shields
- Explosion and debris creation
- Environment rendering
- Earthsiege 1 resource formats
- Original lighting
- HERC locomotion and aiming
- Mission launch state and random alternatives
- Spatial triggers and objective decisions
- Model browser identities and equipment
- Cockpit multifunction displays
- Native music research
- Actor recognition and contact sharing
- Sampled image fidelity investigation
- Initialized original runtime and rendering references
- Original software rendering
- Mission scenery inspection
- Comparing the Earthsiege simulators
- Weapon controls, power and projectile motion