Models & animationThe HERC hangar
Walk a Colossus, fit different weapons or look through the buildings. The model files contain far more than a single mesh.
The Lost Engines Project
A look through the models, battlefields and code of Dynamix’s HERC combat simulator. Recovered from the original game, with tools to see how it all fits together.

Earthsiege 2 puts you in command of a squad of HERCs: heavily armed walking machines fighting the Cybrids. You fit weapons, recover salvage, keep your pilots alive and follow a campaign that eventually reaches the Moon. The Razor lets you take the battle into the air.
We reverse engineered the game’s data and behaviour to build a modern C++ reconstruction. These are some of the things we found along the way.
Open the files and have a look
Models & animationWalk a Colossus, fit different weapons or look through the buildings. The model files contain far more than a single mesh.
Missions & sceneryInspect the terrain, bases, squads and routes in 61 missions, with their original briefings and compiled launch states.
Artwork & instrumentsNine cockpits, four directions and three video modes. Try the instruments and see how palette schemes give each HERC its own interior.

Following on from Earthsiege 1
Nine model libraries survived unchanged. Mongoose differs by a single byte. Pilot recordings reappear at a higher sample rate, and both games share the same random-number generator.
What carried over, and how we checked →The original software renderer
The sky’s colour bands stay six pixels tall when you double the resolution. Textures fade through authored palette tables. A cloud filename is read, then discarded. Small details explain quite a lot of the game’s appearance.
Try the sky and colour controls →
Browse original terrain renders →

Three recordings, 7,060 inputs
The menu demonstrations contain whole mission setups and recorded controls. They preserve older equipment choices, a misleading filename and a bug involving recycled projectile memory.
Inspect the recordings →