The model hangar
HERCs, weapons and a world of spare parts.
Pick a machine, choose Walk or Run, then press Play. Equipment controls let you inspect the hardpoints. Buildings have individual variants; HERC variants are usually distance-detail models.
| Preview | Model |
|---|
Loading models
Transitions & root motion
Frame -1 accepts any destination frame. A request waits for an authored transition; some sequences have no connecting transition. Playback uses the original 25 Hz step, at rate 256 times the speed multiplier.
Palette and texture overrides
Equipment
Drag to orbit; wheel to zoom. Animation keeps the camera framing fixed. Thumbnail views keep a fixed angle.
Variants
Hierarchy & animation data
Recovered geometry, textures and animation, drawn with WebGL for inspection. Equipment choices here are unrestricted. Original software-renderer comparisons are described in the research notes. Research notes.