The game beyond the polygons

Painted worlds

Inferno gives its machines an elaborate setting: laboratories, alien architecture and a cast with a very particular sense of dress. These selected images retain their original colours and 320 by 200 pixel proportions.

An ominous laboratory with a craft suspended above a circular platform
The laboratory painting gives Inferno’s machinery a setting beyond the cockpit.
Figures standing in a cavernous orange-lit alien hall
A hall of oversized structures and sharply contrasting light. This painting also forms the site’s opening illustration.
A group of brightly dressed characters gathered together
The presentation’s cast and costume design has as much personality as the spacecraft.
A red and orange Navicom presentation screen
Navicom artwork introduces the tactical computer through a mixture of text and rendered machinery.
A purple and yellow schematic of an interior complex
The stored schematic for the rexxxx interior. Compare its forms with the interactive world and corridor views.
The original options screen with red orbital diagrams
Inferno’s menus carry the same red-and-black visual language as its cockpit.